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 :: Tutorials : Audi TT in Max 5
NOTE: This tutorial is for 3D Studio Max 5 and for other versions, please see the Discreet Documentation. This tutorial is medium as difficulty. It took me about 100 hours to finish the car, and 100 more to write this tutorial. :)

  Now, to begin take a looong look at the original car, a real beauty, hehe .. do not cry because at the tutorial, your will be better. You'll be able to smash it, fire it .... whatever you like, and just click undo to build it once again. :) . Ok ... for the model of the car is responsable the American / German designer Thomas Freeman and for the interior of the car, the man is the romanian Romulus Rost.

   1. SETING UP THE SCENE

  Open 3D Studio Max and save your scene with a suggestive name (I used "AUDI TT.max").
  Take a short look at the empty scene because you'll not see that again in this tutorial.

  Ok, this part was not here in the begining, but because most of you that contacted me had some problems, it is now in this form. Meaning that some more introduction information was added. You should know that for those that have no ideea about how 3DStudioMax works, it will not be that easy to finish this project.

  The parts involved into this car building project are: Patches (most of them Quad Patch). I recomend a close research on how patches work in the Discreet documentation for 3D Studio Max 5.

  Also for better visibility on the scene, after creating an object, do this: Right Click the object, Choose properties form the menu and Activate "See Through". This option will make your object transparent, but only in the viewport, not in rendering.

   2. GETTING THE EXTERNAL FILES

  Get the files we'll need from my Downloads / Blueprints section of the website. They are going to be used to map 4 planes for helping the modeling process. Note that I've NOT mappet the background of the viewport. When creating the Planes please respect the dimensions of the pictures used and you'll see that the texture will be showing up OK. For Ex: If your file is 300 px x 500 px, create the plane used in Max by those dimensions (It is important to respect the proportions). Try to make 3D Max display this image for you:

  Please note that in the image above you only see 3 planes, but there are 4 (one is behind the front plane, showing the back of the car). I put them very close to each other not to disturb me later. I would suggest you do the same.

   3. SOME MORE SETINGS

   TIP: Remember to turn on "Texture Correction" in all view ports and set the visualization mode to Smooth + Highlights. (Details shown in the image bellow).

   Later on you'll probably turn on also "Edged Faces" it will help you see some things in details. An alternative option to using Edged Faces as shown bellow, is to choose "Configure" from the menu in the pic and activate "Display Selected with Edged Faces"- This will make Max display with edged Faces ONLY the selected object - Remember that if you use this alternative option, you have to configure each viewport separately.

   These will boost you computer to the MAX, so be prepared. BTW: I used a 1.39 GHz Athlon, 512 MB of RAM, ATI RADEON 9100 video card and no special rendering tools for the final results. Just Studio Max default tools.
!!! Remember to save your work from time to time.

 

 

 

 

 

   4. BUILDING OUR FIRST PART OF THE CAR (FRONT WHEEL ARCH)

   Now we will start building our dream car: Create a Quad Patch of 30 x 30 and in the Right View Port try to make it look like this using Edit Patch Modifier / Vertex Sub Object. Also in the Top View Port try to get the next shape by moving control points.

   

   5. FINISHING THE WHEEL ARCH

  Next Mirror the previously created Patch, put him as in the image bellow. Create 2 more Quad Patches and place them as shown bellow.

TIP: Try to keep the Quad Patch that you create as simple as you can, because the simplest they are, the easier it will be for you to control them later on. Remember that you are working in 3D, so from time to time check all view ports to see if everything is OK.

 

 

 

 

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