Do
not worry about the weird aspect and the corners, that can be done
later using Mesh Smooth.
You can give it a try now just remember to save the file with a
different name so that you can return to this part. If you apply
the mesh Smooth modifier and the result does not look OK, please
get back and adjust vertexes until you are satisfied with the final
result.
For
next we'll attach to the first created patch all the other patches
and weld the vertexes. If you done everything correctly, you should
have this in the Perspective View.
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7. STARTING TO ADD DETAILS |
If you'll take a look at the real car arch you'll see that the exterior
side is flat. In the next part we'll create that part just to give
it a realistic look. In the right view port create, as we did in
the first section, a quad patch, mirror it and attach them to the
part already created. - see the image bellow for more details. (Ohm
- bullshit - My PC just restarted suddenly)
Above
you can also see my result after completing this operation and applying
a temporary Mesh Smooth. You should have the same result if you
render the Perspective view port. Now this is starting to look good!
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8. COMPLETING THE WHEEL ARCH |
After
Completing the previous step, select the 2 interior edges and extrude
them in the interior by dragging them with your mouse after turning
on "EXTRUDE" (you'll see that the pointer of the mouse
changes shape). This will help you later when you'll create the
wheels and you'll see empty space between them and the Car Body.
- see the image bellow for details -
In
the exact same way try to extrude the edges fro the exterior of
the patch. See them on the picture bellow. Again, do not worry about
the aspect, that can be fixed later on. As we said, we'll try to
keep it as simple as possible. Try to remember that this kind of
edge extrude will be used for allmost every external edge of the
car.

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10. STARTING THE FRONT OF THE CAR |
In
the following part you'll create the part of the body that is under
the Light Spot in the front. I'm very bad in English, but I bet
the picture say it all. In the front view port create another quad
(30 x 30) patch and move the vertexes to match the following pic.
<
Sorry
for the big files (my idea was that pictures are sometimes self
explanatory) and the most important thing is for you to understand
this tutorial.
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