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 :: Tutorials : Audi TT in Max 5

   11. MORE IN THE FRONT OF THE CAR

   Now let's create the part that stays above this one. The one with the lights. For that create another quad patch in the Front viewport and move the vertexes to match the blueprints in all view ports. (3d - remember)

   12. YUP - STILL THERE - THE FRONT

   Now extrude the edges of this last created mesh as we did in the previous part of the tutorial. For this part you can try to apply a mesh Smooth with an Iteration of 2. (you'll see - it looks pretty good when you'll render). Try to use mesh smooth only for test renderings.

   13. A LITTLE HIGHER - BUT STILL IN THE FRONT

   Next we will model the upper part of the car Front. Again, create in the TOP view port a quad patch of 30 x 30 and move the vertexes in all view ports to look like this. (I like this part because we create a big part of the car in just few steps). Create the upper part from two or more patches if you please, I've used 2 for that part that connect the arch with the rest of the front. The 2 patches used are shown in the pictures bellow.

   

  By Attaching the second one to the first you'll get a nice surface to cover that empty space there, but be very careful when welding vertexes (0.1 grid points should be the maximum tolerance).

  This note is for those that don't know Max Patches that good. The patches creation moment is verry important: try to create only patches with no subdivisions (meaning that when you create your patch, you must see only 4 vertexes - and no more) + subdivisions can be added later, if the situation requires it.

   14. Heh - HAVE NO NAME FOR THIS PART IN ENGLISH - GOTTA IMPROVE MY ENGLISH :))

  The Next part is just to prove yourselves the fact that you have learned something (a main purpose of a tutorial is that of learning, (and if don't get that you can quit by now). Try to do what the pictures show in the exact order of the pictures.
  Create another patch in the top view port. Adjust vertexes to look like in the picture no 1.

  Create another thin patch like this. This patch is optional, but in the end you'll see that is mathers in the realism of the final result.
  As a short suggestion, I would say not to skip it and try to build the car as real as you can.
  Now attach the two new created patches together and then attach the patch above the Wheel Arch. see picture bellow. Feel free to adjust vertex position to fit with the blue prints.

  For the next part please try not to ask any kind of details (the details on the picture should do it)

  Add a quad patch to the lower 2 edges and attach the patch bellow of the light)
   - Again - attention when welding vertexes -
   - Feel free to adjust after that -

  In the end you should get the final result looking pretty much like this.

Note: Many Audi models resemble very much in the front side and it is a very good idea to save the front as it is now for using it on other works. (Audi 80 and Audi 100 have almost the same front just that is more flatten and not that rounded)

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