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11. MORE IN THE FRONT OF THE CAR |
Now
let's create the part that stays above this one. The one with the
lights. For that create another quad patch in the Front viewport
and move the vertexes to match the blueprints in all view ports.
(3d - remember)

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12. YUP - STILL THERE - THE FRONT |
Now
extrude the edges of this last created mesh as we did in the previous
part of the tutorial. For this part you can try to apply a mesh
Smooth with an Iteration of 2. (you'll see - it looks pretty good
when you'll render). Try to use mesh smooth only for test renderings.
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13. A LITTLE HIGHER - BUT STILL IN THE FRONT |
Next
we will model the upper part of the car Front. Again, create in
the TOP view port a quad patch of 30 x 30 and move the vertexes
in all view ports to look like this. (I like this part because we
create a big part of the car in just few steps). Create the upper
part from two or more patches if you please, I've used 2 for that
part that connect the arch with the rest of the front. The 2 patches
used are shown in the pictures bellow.

By
Attaching the second one to the first you'll get a nice surface
to cover that empty space there, but be very careful when welding
vertexes (0.1 grid points should be the maximum tolerance).
This note is for those that don't
know Max Patches that good. The patches creation moment is verry
important: try to create only patches with no subdivisions (meaning
that when you create your patch, you must see only 4 vertexes -
and no more) + subdivisions can be added later, if the situation
requires it.
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14. Heh - HAVE NO NAME FOR THIS PART IN ENGLISH
- GOTTA IMPROVE MY ENGLISH :)) |
The
Next part is just to prove yourselves the fact that you have learned
something (a main purpose of a tutorial is that of learning, (and
if don't get that you can quit by now). Try to do what the pictures
show in the exact order of the pictures.
Create another patch in the top view port. Adjust vertexes
to look like in the picture no 1.
Create
another thin patch like this. This patch is optional, but in the
end you'll see that is mathers in the realism of the final result.
As
a short suggestion, I would say not to skip it and try to build
the car as real as you can.
Now attach the two new created patches together and
then attach the patch above the Wheel Arch. see picture bellow.
Feel free to adjust vertex position to fit with the blue prints.

For
the next part please try not to ask any kind of details (the details
on the picture should do it)
Add
a quad patch to the lower 2 edges and attach the patch bellow of
the light)
- Again - attention when welding vertexes -
- Feel free to adjust after that -
In the end you should get the final result looking pretty
much like this.

Note:
Many Audi models resemble very much in the front side and it is
a very good idea to save the front as it is now for using it on
other works. (Audi 80 and Audi 100 have almost the same front just
that is more flatten and not that rounded)
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