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I've
made this tutorial to show you a method for making the bullet-time
effect from The Matrix. The idea is to freeze a complicated animation
( in your case an exploading teapot ) but the camera must move aroud
the frozen explosion. The main problem doing this in 3D Studio Max
for me is that I don't know how to freeze the explosion. But I've
found other solution for this: I've made-it in 3D Studio Max exactly
like the bullet-time from The Matrix was created: I've created some
cameras around the animation and then I've created one image of
a wanted frame from each camera.
First
step wich you must do is to create a new scene. You can do that
by going to File > Reset or File > New. Ok! Now that you have
a new scene where to work, let's start the tuff job. You will need
no external files for this tutorial, so, I guess we're ready to
begin.
First
thing you must do is a teapot wich latter will gona' blow :). Do
that by clicking Create > Geometry > Standard primitivesis
> Teapot. Create the teapot from the Top view. Next thing you
should do is to create the trajectory for the cameras. For that
go to Create > Shapes > Splines > Circle. Now create the
cirle from the Top view around the teapot.

To
create a more fantastic effect we wiil add a Bend modifier to the
circle. Do that by going to Modify > Bend (form the modifier
list). Note that the circle must be selectet when you do the previous
operation. Now, in the bend parameters you will change the next
values: Under <Bend> change the <Angle> value to 90
and under <Bend axis> change the parametter to <X>.
You should observe now a circle in wave form. Place the base of
that bended circle on the same level with the teapot.
Now that we have the trajectory we must create
the first camera for the scene. Click on Create > Cameras >
Target. Create the camera in Left view port and place the Camera
target (the little square in the front of the camera) in the middle
of the teapot.

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4. ADDING CAMERA
CONSTRAINTS |
The
camera must now be placed on the trajectory. To perform that, click
Motion > Assign controler. From the list under Assign controler
click on the <Position> controler and then click the <Assign
controler> button .
Assign Controller Button
A window called <Assign position controler>
will apear. From that window select <Path constraint> and
click OK.
In Motion section has apeared a Rollout called
<Path parameters>. Under <Path parameter> is a button
called <Add path>. Click on it and after that click the Bended
circle. Now, the cammera must be positioned on the Bended circle.
Change the Perspective view in Camera01 by pressing "C"
key. Now click on play to see the motion of the camera from its
view.
Now comes the harder part. We must do the rest
of the camera. But, because we're smart we'll do that in such a
way that our sequence of images will move like shooted from one
camera. To do that, select the camera, move the time slider to 0.
With the camera selected, press "Ctrl + C". Now the camera
is on clipboard. Move the timeslider to 10 and press "Ctrl
+ V" to paste the camera from the clipboard. Select from the
track bar the 2 Key frames wich apear at frame 0 and frame 100 and
delete them.
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