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 :: Tutorials : Bullet Time Effect made easy in Max 5

   5. CAMERA CLONING

   If you move the time slider you will notice that a camera remains on the position from where the original camera was at frame 10. Select the camera who moves when you move the time slider. Move the time slider to frame 20, press "Ctrl + C" and then "Ctrl + V" and delete the two key frames from the track bar. Move the time slider and you will notice that another camera remained where the original camera was at frame 20. Repeat that procces until you reach frame 100.
   After you're done, delete the camera who still moves when you move the time slider.

   6. THE PARTICLE SYSTEM

   Now we have the cameras, let's do the teapot blow up in the virtual sky :). To do that, go to Create > Geometry > Particle systems > PArray. Create the PArray anywhere in the scene from the Top viewport.

   Now, click on the PArray icon ( a cube with some piramides in it) and from under <Basic parameters> click on <Pick object>. After doing that, click the teapot from any viewport. In <Particle Type> rollout under <Particle Types> select <Object fragments> and under <Object Fragment Controls> select <Number of chunks> and set the value to 10 and the value of <Thickness> can be changed to 0.2.

   In <Rotation and Collision> rollout under <Spin Speed Controls> change the spin time to 100. Now move the time slider from 0 to 29 and backword and you will see the nice explosion. Render the scene from camera. You will notice that the old teapot is still there. To adjust that, right-click in one of the viewport when the teapot is selected, and click on <Properties> from the menu how will apear.

   A window called <Object Properties> will apear. Under <Rendering Control> you will see a button called <Renderable>. Disable it.

Object Property Roll Out

   Now render the scene again. You will see that the old teapot is no longer there.

   7. THE "WORKY PART"

   OK! Now comes the "worky" part. We must create the files for the animation.

   For that open the video post by clicking Rendering > Video Post... from the menu bar. A window called <Video Post> will apear. From there, click on <Add Scene Event> from the button bar.

The Add Scene Event Button.


On the bottom of the window who apears, press OK button. Now, in the list from Video post window apeared an item called <CameraXX> (XX is the number of the first alphabeticaly camera in the scene).
   Select that Camera and press <Add Image Output Event> from the same button bar.

The Add Image Output Event Button


   From the window how apears, under <Image file> is a button called <Files...>. Press it. A save dialog will apear. Select from <Save as type> the <BMP Image file format (*.bmp)> and type number "1" in <File name> edit.
   After all are set, press <Save>. A little window will apear. Just press OK button from that window. After the little window disapears, press the OK button from <Add Image Output Event> window too.
   After that, click a white space from Video post list to deselect the <CameraXX>.

The Video Post Window

   8. MORE VIDEO POST FOR THE ANIMATION

   Now, press again on <Add Scene Event> but this time from the window who apears, from the list under <View> select the next camera (in this case Camera03) and press OK. You will see that another camera apeared in the list. Select it, and press the <Add Image Output Event> again. (ATENTION! THE SECOND CAMERA MUST BE SELECTED OR ELSE THE RESULT WILL BE DIFERENT).
   Procede the same like the last time but this time in <File name> edit type the number "2" (the image will be called like the frame that image represents).
Procede in this way until you do that for all the cameras.

The Video Post Window After Completing This Step

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