If
you move the time slider you will notice that a camera remains on
the position from where the original camera was at frame 10. Select
the camera who moves when you move the time slider. Move the time
slider to frame 20, press "Ctrl + C" and then "Ctrl
+ V" and delete the two key frames from the track bar. Move
the time slider and you will notice that another camera remained
where the original camera was at frame 20. Repeat that procces until
you reach frame 100.
After you're done, delete the camera who still
moves when you move the time slider.

Now
we have the cameras, let's do the teapot blow up in the virtual
sky :). To do that, go to Create > Geometry > Particle systems
> PArray. Create the PArray anywhere in the scene from the Top
viewport.
Now, click on the PArray icon ( a cube with some
piramides in it) and from under <Basic parameters> click on
<Pick object>. After doing that, click the teapot from any
viewport. In <Particle Type> rollout under <Particle Types>
select <Object fragments> and under <Object Fragment Controls>
select <Number of chunks> and set the value to 10 and the
value of <Thickness> can be changed to 0.2.
In <Rotation and Collision> rollout under
<Spin Speed Controls> change the spin time to 100. Now move
the time slider from 0 to 29 and backword and you will see the nice
explosion. Render the scene from camera. You will notice that the
old teapot is still there. To adjust that, right-click in one of
the viewport when the teapot is selected, and click on <Properties>
from the menu how will apear.
A window called <Object Properties> will
apear. Under <Rendering Control> you will see a button called
<Renderable>. Disable it.

Now
render the scene again. You will see that the old teapot is no longer
there.
OK!
Now comes the "worky" part. We must create the files for
the animation.
For that open the video post by clicking Rendering
> Video Post... from the menu bar. A window called <Video
Post> will apear. From there, click on <Add Scene Event>
from the button bar.
The Add Scene Event Button.
On the bottom of the window who apears, press OK button. Now, in
the list from Video post window apeared an item called <CameraXX>
(XX is the number of the first alphabeticaly camera in the scene).
Select that Camera and press <Add Image Output
Event> from the same button bar.
The Add Image Output Event Button
From the window how apears, under <Image file>
is a button called <Files...>. Press it. A save dialog will
apear. Select from <Save as type> the <BMP Image file format
(*.bmp)> and type number "1" in <File name> edit.
After all are set, press <Save>. A little
window will apear. Just press OK button from that window. After
the little window disapears, press the OK button from <Add Image
Output Event> window too.
After that, click a white space from Video post
list to deselect the <CameraXX>.

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8. MORE VIDEO
POST FOR THE ANIMATION |
Now,
press again on <Add Scene Event> but this time from the window
who apears, from the list under <View> select the next camera
(in this case Camera03) and press OK. You will see that another
camera apeared in the list. Select it, and press the <Add Image
Output Event> again. (ATENTION! THE SECOND CAMERA MUST BE SELECTED
OR ELSE THE RESULT WILL BE DIFERENT).
Procede the same like the last time but this time
in <File name> edit type the number "2" (the image
will be called like the frame that image represents).
Procede in this way until you do that for all the cameras.

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