| NOTE:
This tutorial is for 3D Studio Max 5 and for other versions,
please see the Discreet Documentation. This tutorial is easy
as difficulty. For this tutorial you will need Brasil R/S <<
More info
here >>. |
Hello, this is my first tutorial and I hope it will be useful to
you. I will talk to you about subsurfacescattering because I tryied
to find some documentation about this ... and... I found nothing.
I
will not explain the process of subsurfacescattering, but only some
simple setings in Map and Render Dialog. For a good lesson on the
process, please visit: << This
Site >>.
The Model: For first
... model any simple object or use any simple scene you want. The
only thing is that the object to have a diameter of aprox 1 meter.
(I use metric for Units : no problem for you I hope)
The Lights: Basicaly,
you can use any type of light you want, but just to folow me: I
used 2 omni lights with the multiplier set to 3 for the effect to
be stronger. I placed my lights at the center of the objects (I
used 2 objects)
The Material: Here's
the tricky part. :)) . Create a new material [Brasil Advanced] and
Set the shader to [ Wax ]. Insert parameters as per figure bellow.

Now
press [ F10 ] to open render Dialog and enable Sub Surface Effects
as in the next image.

For
a test render you can use maximum 5 samples, but for a full render
is a good thing to use more samples.
To change the colour of the effect, just
change the colour in the [ diffuse ] slot. You can also use maps
to create a more complicated result .... I recomend you use Procedural
Maps.
Ok ... That's all. There are more setings
you can change to create different effects, but I leave this part
to you. You can go to my gallery to see the [ Grapes ] image for
a look at the result of using SubSurfaceScettering. Just Click <<
Here >>
Any suggestion, Question or Critic is wecome!
Just Click << here
>> to send me a message !
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