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 :: Tutorials : Sub Surface Scatering In 3D Studio Max & Brazil

NOTE: This tutorial is for 3D Studio Max 5 and for other versions, please see the Discreet Documentation. This tutorial is easy as difficulty. For this tutorial you will need Brasil R/S << More info here >>.

     Hello, this is my first tutorial and I hope it will be useful to you. I will talk to you about subsurfacescattering because I tryied to find some documentation about this ... and... I found nothing.

    I will not explain the process of subsurfacescattering, but only some simple setings in Map and Render Dialog. For a good lesson on the process, please visit: << This Site >>.

    The Model:    For first ... model any simple object or use any simple scene you want. The only thing is that the object to have a diameter of aprox 1 meter. (I use metric for Units : no problem for you I hope)
    
    The Lights:    Basicaly, you can use any type of light you want, but just to folow me: I used 2 omni lights with the multiplier set to 3 for the effect to be stronger. I placed my lights at the center of the objects (I used 2 objects)

    The Material:    Here's the tricky part. :)) . Create a new material [Brasil Advanced] and Set the shader to [ Wax ]. Insert parameters as per figure bellow.

    Now press [ F10 ] to open render Dialog and enable Sub Surface Effects as in the next image.

    For a test render you can use maximum 5 samples, but for a full render is a good thing to use more samples.

    To change the colour of the effect, just change the colour in the [ diffuse ] slot. You can also use maps to create a more complicated result .... I recomend you use Procedural Maps.


    Ok ... That's all. There are more setings you can change to create different effects, but I leave this part to you. You can go to my gallery to see the [ Grapes ] image for a look at the result of using SubSurfaceScettering. Just Click << Here >>


    Any suggestion, Question or Critic is wecome! Just Click << here >> to send me a message !

 

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