Home Page of www.3d.sibiul.roFree Entrance Image GalleryLots of TutorialsDownloads [Textures, Blueprints, Wallpapers and lots more ...]Best 3D LinksEnter Our Dicutions ForumContact Us for More

Website Info and Content Statistics
Site Map (Did you lost your way around?)
List of updates
Our Partners

Picture Of The Day
Author: Nova


Picture Of The Day Made By Nova

FreeSpace Trailer
Titanium



Site Trafic & Stats:



 


 
 :: Tutorials : Underwater Scene In 3D Studio Max

   4. ADDING A CAMERA IN THE SCENE

  Create a target camera in top view port and set camera position to x : 0 , y : -200 , z : 22. For the camera's target imput the folowing coordinates: x : 0 , y : -33 , z: 22. Now go in perspective viewport and Press [ C ] to change the view to the camera view. Aslo for the camera , set the Lens to a value of 28. In the environment setings rollout imput the folowing setings:

   5. CREATING THE FOG EFFECT

 Press [ 8 ] to open environment setings dialog. Click the [ Add... ] button and from the opened window select FOG. Change the fog color to R : 72 , G : 87 , B : 201. Set type to layered , fallof : top and density : 80.

   6. CREATING WATER MATERIAL

  Press M to open material editor. Click on a free sample slot. In shader basic parameters turn on 2-sided. Set diffuse (color) to R : 111 , G : 137 , B : 203. set Specular level : 198 , glossiness : 19. In maps rollout click on bump button and from opened window select noise. Set noise size to 10 and click on goto parent button.


[Go to parent Button]

  Now click on reflection and select bitmap from opened window then choice Cloud2.jpg file. This file should have the folowing path: 3D S Max Instalation Folder \ Maps \ Skies \. If you don't have this file there, you can also download it from << here >>.
Next set the amount of reflection to 80, and rename the created material to Water. You can now assign you new created material to the water object.

   7. CREATING SEA FLOOR MATERIAL

  Select an empty sample slot in material editor. Set parameters to : Specular level : 13 , glossiness : 33. In maps rollout click on diffuse color button and from opened window select mix. Click on Color # 1 button then select bitmap and choice GRYDIRT1.jpg. This file should have the folowing path: 3D S Max Instalation Folder \ Maps \ Grounds \. If you don't have this file there, you can also download it from << here >>. Now set tilling U : 5 V : 5.

  Click on goto parent button to set the next map. Click on color # 2 button and select bitmap and choice grass2.jpg. This file should have the folowing path: 3D S Max Instalation Folder \ Maps \ Grounds \. If you don't have this file there, you can also download it from << here >>. Again set the tilling to U: 5 and V: 5. Click on [ Go to parent ] and set mix amount to 61 as per the image bellow.

  Again go to parent and drag the diffuse color map over the bump map button and choose copy. You should have this.

  Now change material name to floor then drag it to sea floor object. NOW RENDER THE SCENE. .. yes, you're done. ... that's all.
  Remember that if you want to animate this scene, no problem because all the parameters used can be animated.

Anyway, hope you like it, and if you found any errors or you have any comments or suggestions, please do not hesitate to contact me. Feedback will be apreciated.

Send message to Jafar Dashti - <<- Here ->>

<<< PREVIOUS PAGE
Make money with your 3d Skills
________________

Host & Scripts Support

________________
Competition Sponsor:

3D & VR Equipments and Technologies
.:: A Pure Design of Design Studio ::.